Red Dead Redemption 2: The 10 Best Quotes In The Franchise Sequel, Ran…
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Even though **Red Dead Redemption 2 ** doesn't call attention to it very often, the in-game journal carried by Arthur Morgan and John Marston tells players a lot about their character's personalities. Rockstar Games' latest massive open world title is absolutely filled with small details and flourishes, from the way real-life animal behaviors are emulated to hidden mysteries hinting at the inclusion of fantastical creatures like vampires and long-dead Giant skelet
For starters, the player will need to find all of the Mysterious Writings hidden around the world map. There are 5 Mysterious Writings for the player to find. It does not matter the order of collecting them, it just matters that the player has successfully documented them in their journal. Here are the locations of all 5 Mysterious Writings in Red Dead Redemptio
John's journal, on the other hand, isn't quite as fanciful, despite him being a much more verbose character in person. As the main protagonist of Red Dead Redemption and the avatar which players take control of after Arthur Morgan's death in Red Dead Redemption 2, John isn't afraid to let people know he isn't keen on keeping thoughts and feelings internal when they need to be expressed, and he isn't the type of person to go in for such highfalutin concepts as art and education. Although he still sketches each new animal that he comes across, John's drawings are simple, almost child-like, and when he writes he adds lines underneath his words so that he doesn't end up scribbling all over the p
It shouldn't be hard to understand that a woman whose entire life was taken from her in the blink of a winter night, now resents the world and everyone in it. If it wasn't for Arthur, Sadie might have had a much darker character traject
The best storytelling is often cyclical and has the storyteller leading the audience back to areas of past events as a way to grow the characters and let them reflect on how far they've come. A neat side mission that could have gone a long way for Sadie would have been one in which she and Arthur visit her old home up in the moments. It was a pivotal point in Sadie's life and Arthur was the catalyst for what transpired throughout the rest of the game. Sadly, there was no return home for Sadie throughout the entirety of the g
I’ve also held more personal titles, such as Son and Husband. While I’ve had my moments of triumphs in those roles, I’ve also faltered mightily, which was far worse than failing in any of my other titles. As such, the role of Gamer is the title that has withstood the test of time. It’s also really the only thing I’ve consistently excelled at with each passing year of my l
One of his best lines was a reply to Uncle where Arthur said, "As long as we get paid or you get shot, I'm happy." He was implying that even if the job was a bust he'd enjoy seeing Uncle get shot due to how annoying Arthur often though he was. Of course, he didn't want it to happen, but it made a solid j
My father only provided me the framework for knowing what NOT to do, like, NOT calling my potential future son a "bad boy" for crying while being sick. NOT dropping my potential future son off at his aunt’s house when I’m supposed to be spending the weekend with him. NOT having an entire other family with children, and failing to wish my potential future son a happy birthday every single y
Although the player spent the majority of the game in Arthur's shoes, it's easy to imagine how John viewed Arthur Morgan in camp. Arthur would ride in, Hosea, Dutch, or one of the other gang members in tow, and Genshin Impact Trailblazer John, still recovering from either being attacked by wild animals on a mountaintop or being verbally abused by Abigail, would limp over to see what was going on only to be ignored or brushed off. John Marston was a little brother to Arthur, and although both of them vied for Dutch's attention it was always Arthur who received the larger sh
Rockstar isn't strangers to introducing the supernatural into their series . Especially games that have serious tones about murder and drugs, they happen to sneak in small and strange details into their open worlds. Players will need to go out of their way to discover these. This makes them more satisfying to come across when it happens. It's likely more Rockstar titles will continue to include more supernatural themes in their big-budget tit
Red Dead Redemption 2's vast open world, based on the Southwestern United States in the year 1899, allows players the ability to perform actions like hunting, fishing, stealing, murdering, and brewing coffee over a campfire while their hair slowly grows over time, just to name a few. Throughout the plot and subsequent epilogue of Red Dead Redemption 2 , Arthur Morgan and John Marston each carry a journal which they are occasionally shown writing in, and many players have likely noticed that both protagonists also create little drawings depicting the plants and animals they come in contact w
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