Wuthering Waves Hands-On GDC Preview: "Another Open-World ARPG Wi…
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While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There's also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h
Even during the brief hands-on - and during conversation with the Kuro Games representative present during the hands-on - it became clear that Wuthering Waves has big plans for launch. There's a wide array of content immediately available, and when I asked about post-launch plans, there wasn't a concrete answer but an obvious indication it's something that's already a consideration. There's also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players' complaints from the first round of testing, with some pretty drastic redesigns already made in respo
As a gacha game, Wuthering Waves features a few different resources tied directly into banner pulls, the premier method in acquiring new units and weapons - especially ones available for a limited time. However, much like Genshin Impact 's open world , the map of Wuthering Waves is littered with enemies, puzzles, treasure chests, secrets, https://www.wutheringtide.Com/ and an abundance of gatherable items of various effects. It can be overwhelming without a clear point of reference - so here's an explanation of all the types of resources in Wuthering Wav
Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and
What puts this team on the map is Mortefi’s ability to help with the team’s DPS instead of Calcharo’s carrying the entire role. As for Baizhi, she’s a mini Verina who’s there to add sustain and grant the team a shorter b
This weapon provides a decent increase to Lingyang's Resonance Liberation skill after using his Resonance Skill, which has no cooldown. With sufficient Energy Recharge from Echo substats, this weapon could provide a massive increase to Lingyang's overall damage through his Resonance Liberation sk
A common misconception about Mortefi is that the main DPS to be paired with him must rely on heavy attacks to deal damage. That is not a requirement. While it does help if the main DPS uses heavy attacks as it takes advantage of his outro skill’s buff to heavy attacks (38%) and allows Mortefi’s ultimate skill to trigger twice on each heavy attack, this Liberatin also triggers once on basic attacks. And since basic attacks are always faster than heavy attacks, it balances
Boss design also feels like it will be a rewarding element of Wuthering Waves . We got to try a few different difficulty levels and while the first one was fairly easy, only requiring a few well-timed dodges to set up brutally efficient combos, the very next difficulty element resulted in a team wipe after an ill-timed party member swap. It's refreshing to have combat in this genre that feels sufficiently challenging without being completely over-the-top , and early impressions make it feel like Kuro Games has managed to strike that elusive bala
Much like any other open-world game, Wuthering Waves has various world bosses with their special markers on the map. You can start finding these bosses quite early in the game, but they only get revealed when you activate the Resonance Nexus that's supposed to reveal the part of the map they're
It's highly recommended to go around the world and farm these Echoes every day since you can eventually convert them into higher-tier Echoes , even if you get a ton of repeats. This process will take most of your time since not only do you have to get lucky for an Echo to drop, but also get good stats on
Once you get past the first three acts of the main story, you'll commonly get gated by your Union Level before you can play the next act . This forces you to look for ways to upgrade this level as fast as possible, and world quests are arguably the best way of doing so while also learning about the world around
On top of the in-game currencies, Wuthering Waves features a character progression system tied to gathering materials through combat, challenges, boss fights, and overworld exploration. These are called Resonator Ascension Materials, and are vital in progressing an account's strength and ability to adapt to content as it is released. As of right now, here is a list of the available Resonator Ascension Materials acquirable through exploration or the Pharmacy s
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