How to Beat the Yellow Wind Sage in Black Myth: Wukong
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After being reduced to around 1/3 of his health, the Yellow Wind Sage will start using some more powerful magic. When he stabs his staff into the ground and begins waving his arms, he will conjure a tornado that slowly follows you around the arena, damaging you and throwing you into the air if you come into contact with it. Since it moves slowly you can avoid it by moving away from it as you continue to fight, remaining aware of its position so you can retreat if it gets too close. Naturally, using the Wind Tamer will dispel the tornado, so use it when it's off cooldown and take advantage of the brief stun to attack the boss.
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The Yellow Wind Sage gets tricky during this first part of the fight by occasionally mixing up his combos. He can skip the second part of his typical melee combo and go right for the overhead slam, for example. It's important to watch him carefully and only attack when you've definitely got an opening (after the overhead slam and after the third wind blade, for example.) Another good time to attack would be after using Rock Solid to parry an Flaming Chakram Attack Tips, or after you knock the Sage over with a heavy attack.
It's no secret that Black Myth: Wukong has been a rousing success since launching earlier this week . According to the data housed at SteamDB, Black Myth: Wukong has achieved a 2.4 million all-time concurrent peak , which is good enough for second all-time on Steam, beating out the likes of Counter-Strike 2 and Cyberpunk 2
The environment and level design was called the game's " biggest detractor ". The area in question could have just had a full "cliff face, instead of a path with an invisible wall," it was suggested, with the fact that there are "steep rock faces on either side of the path," making the decision even stran
When you're up close, the Yellow Wind Sage uses several melee combos. His most commonly used combo is a single horizontal swing, followed by a back-and-forth double swing, and then an overhead slam that sends out spikes in a line ahead of him. Much like when he uses the overhead slam after firing a wind blade, you can dodge to the side and counterattack while he recovers from the final slam. Stay mobile and dodge the combo until he performs the slam, giving you the perfect opening to counterattack. He will also perform a two-step attack where he stabs his staff into the ground, then jumps and performs a stomping attack. Dodge as he stabs down and again as he stomps, then get in a few hits if you're feeling confident.
"Why would they make it look so clearly like a path you can go down?", one player said in response to the original video, with a second adding , "The problem is that SOMETIMES you can go down, which means you now have to check every single walls and cliff because it might lead to a big optional area or important it
When this happens, you absorb back the health you lost from Self-Torment , making this lengthy process well worth it, due to the catastrophic damage it deals. While it is quite a complex Transformation to utilize, it is one of the best in the game, which can be effectively applied to bosses, as well as multiple enemies at o
During this phase, he will start disappearing and launching attacks from stealth. When he reappears rushing at you with his hand glowing, roll to the side to avoid the burst of spikes he'll conjure and then dodge again as he performs two wide sweeping attacks a moment later. If he reappears as he leaps into the air towards you, roll to the side to avoid his vertical swing and then do it again as he returns from the opposite direction. If he appears flying towards you with one foot raised, he's going for a stomp attack, so dodge to either side and attack after he stomps down.
This mid-game Transformation allows you to transform into a Macaque Chief and deal multiple slashes with your long blade, with the last hit dealing more Damage and granting more Focus . Its Heavy Attack is slower, but much stronger, and grants even more Fo
Following this, it is paramount that you perform Light Attacks, which consist of a simple hit with your blade. Upon doing so, each Light Attack will infest an enemy with the Larvae from your sword. Players must then use their Spell ability, Hive Mind, to command all Larvae to explode and deal instant , deadly damage. The Detonation Spell also commands your Larvae to explode, when you De-Transf
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