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Apex Legends Review: The New Best Battle Royale

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작성자 Joni Sladen
댓글 0건 조회 12회 작성일 25-09-06 22:14

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The Alternator SMG really only ranks above the P2020 because it fires in full auto, dishing out a little more damage, and doing it faster. But the damage output is still pretty low and the tiny magazine is likely to leave you unable to finish the job at the most inopportune ti


It manages to climb this high on the list due to its select fire hop-up mod, allowing it to fire in full auto, really giving this thing some punch. Back it up by learning how to control the ludicrous recoil and you'll totally dominate close to mid range firefights. However, completely depending on a relatively rare attachment to bring out its potential is a definite hindra


But it's not just about improving what already works from the battle royale genre since Apex Legends adds many all-new features too. Matches are fast and usually completed in less than 20 minutes. At the beginning of a given match there's a dropship players jump from, like any other battle royale, but in this one players jump together as a squad and one player is designated the "Jumpmaster" to keep them together. Players can manually separate from the pack of course, but it's a smart change to enforce the idea that Apex Legends is a truly a squad-based slg game collectibles. There currently are no solo or duo mo


Played strictly in three-player squads across one map (called "Kings Canyon") that supports 60 players total with characters who each have their own unique abilities, right away Apex Legends differentiates itself from the competition. Its class (character) based gameplay that highlights the unique personalities and gear of each character is best compared to Overwatch , and the game also draws its monetization strategy from Blizzard's shooter as well. When it comes to its first-person gunplay however, Apex Legends plays more like Black Ops 4's Blackout mode but with more diverse gameplay and more layers of mechanics and control, including in the game's animati


Eradicating duplicates is just one of the for-the-player quality of life improvements Apex Legends offers. When starting a match, there's virtually no load time, nor is there a lobby waiting area. Players get into matches almost immediately. During gameplay players can mark and highlight enemies, loot, or any point of interest on the map (a version of the marking system from Rainbow Six Siege mixed with enemy marking from Battlefield ) for very welcome in-game intel sharing/communication. When picking up mods and armor, items are automatically equipped where they should be instantaneously and there's already ammo in the weapon. Every thing a player would want or imagine should happen with fundamental game mechanics, simply does in Apex Legends and it just goes to show how other shooters and battle royale games are missing out on some key featu


Apex Legends' game map also includes an emphasis on verticality. There are zip lines in and around the map and its hot spots, and there are balloon launching points that players can zip up to and jet away to other parts of the map. One of the playable characters can even deploy their own zip lines for the squad. These systems work well with the nicely flowing control scheme and animations of Apex Legends where players can slide down hills or mantle up to high ledges. If you see something, there's usually a way to get there, except for some of the cliff and mountain tops which are out of bounds. Did we mention that top player Legends will be displayed in-game on banners and there's bonus XP for taking out kill lead


It's clear that the game is generating an enormous audience, and as such, more and more people are flocking to it. But this isn't like most games. Yes, it has a tutorial, but that is very brief and hardly goes into the mechanics and complexities of the game, its controls, and its various strategies. This obviously results in many ignorant players, many of whom could probably be better players if they knew the intricate mechanics of the game rather than just the base contr


Comparing **Apex Legends ** to Call of Duty: Black Ops 4 's Blackout reveals two fairly similar gameplay experiences, but what sets the former apart is its major quality-of-life improvements and marriage of the hero shooter and battle royale genres. If the game industry avoided pre-launch gaffes like Metro Exodus ' and changed the answers on its copied homework a bit more than Anthem seems willing, perhaps a free-to-play title wouldn't have so easily trounced so many expensive AAA titles in the first pl


It's not a bad weapon after you've obtained a few upgrades for it, but getting there is going to be a slog. The locked burst fire really drags it down in terms of DPS, limiting its ability to maintain pressure and remain useful inside of mid-range. There are definitely better ways to make use of the heavy ammo it consu


**Apex Legends ** may not be the Titanfall 3 some fans were hoping for from developer Respawn Entertainment but it's the best battle royale game on the market. Respawn and publisher Electronic Arts' surprise release is instead a spinoff of the Titanfall series but barely resembles the mech-heavy, wall-running gdefault.jpg

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