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Divinity: Original Sin 2 - Conjurer Class Guide (Tips & Tricks)

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작성자 Candida
댓글 0건 조회 5회 작성일 25-09-09 14:40

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Updated on February 22, 2025, by Mati Kent-Nye: People who were lucky enough to experience the brilliance of Divinity: Original Sin 2 understand why the resurgence of the CRPG genre it brought was hailed by the masses. Without this SLG Game maps, Baldur's Gate 3 would not be the beloved revolutionary RPG it is today. After all, it is on the shoulders of Divinity 2 that Larian built Baldur's Gate 3, emulating what it did well while fixing story and pacing issues that served as minor problems in an otherwise perfect game. Whether players are getting into this title for the first time or clocking in another 100+ hour playthrough, these mods are sure to give them some more content to sink their teeth i


With this mod, the number of unique items in the game is increased by quite a lot. Suffice it to say, players will love the idea of exploring the world and finding a wealth of well-balanced pieces of equipment that help them deck out all their party members in the best equipment possible, increasing one's chance of laying waste to any foe who dares to stand in their


Peace of Mind - Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged, and Mad status effe


Characters gain immunity to being Stunned, Frozen, Knocked Down, Polymorphed (Chickened), or Crippled for one turn. This can only proc once every three turns. You also cannot take Indomitable and Glass Cannon at the same time. This talent is great for increasing survivability, especially for those that have low physical or magic armor. Consider pairing this further with Walk it Off for even more status immun


Divinity: Original Sin 2 allows for a wide range of builds that are all viable for all but the hardest content. Well, everything except for Necromancy. This school of magic is pitifully weak when compared to other archety


On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman


Veterans who can't stand Divinity's combat balance need to give this mod a try. It does an excellent job of shifting Original Sin 2 's combat to a more tactical turn-based RPG than what Larian accomplished. Its Ascension system is also expertly done, granting the addictive character progression and build diversity seen in ARPGs without taking away from Original Sin 2 's CRPG ro


As noted before, Strength should be your primary attribute. Every few levels defer a bit to Memory for more skill slots, Wits to improve crit rate and initiative, or Constitution to meet shield requirements. Note that each point in Polymorph will also give an extra attribute point to spend. Warfare will increase your raw Physical attacks. You should also grab whatever combat abilities to meet skill requirements, like Scoundrel and Necroman


Finally, specializing in Pyrokinetics will give the Conjurer the Fire Infusion and Necrofire Infusion Summoning abilities. The Pyrokinetic uses fire and necrofire to damage their enemies. Taking this skill line will make the Conjurer more of an active fighter who is ranged. The best Pyrokinetic abilities to use for the Conjurer are Ignition, Peace of Mind, Bleed Fire, Corpse Explosion, Sabotage, Throw Explosive Trap, Sparkswing, Summon Fire Slug, and Meteor Sho


These new Divine Talents include options to deal more damage, survive enemy blows, and even sneak around cities. While these can be beneficial on their own, talents can be bolstered by combining them with other officially released Gift Bags, like more action points or empowered summoning, and other community mods for the PC vers


Specializing in Aerotheurgy will give access to Electric Infusion, Cursed Electric Infusion in the Summoning skill line. Aerotheurgy uses the power of air and storms to build up the player. This skill line works well for a stealthy supporting role. To the best effect with Summoning, abilities like Favorable Winds, Blinding Radiance, Erratic Wisp, Blessed Smoke Cloud, Teleportation, Nether Swap, Apportation, and Chain Lightn


For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. With Gift Bags, Sadist will deal Fire damage on Burning targ

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