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Zelda Theory: Almost Every Game Is Between BOTW's Two Calamities

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작성자 Minerva Wilks
댓글 0건 조회 2회 작성일 25-11-06 09:46

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There are a number of objectives, both official and unofficial, in Breath of the Wild . There are a total of 76 different side quests to complete, some of which form extended questlines, in addition to 42 shrine quests and the 15 main quests. There are also 120 shrines, where players can complete challenges in order to obtain Spirit Orbs and rare loot. Players can also seek out a grand total of 900 Koroks in various hidden spots across Hyrule to exchange their Korok Seeds for more gear slots. In addition, things like minigames can offer a fun way to kill time and ignore Ganon in BOTW , and players can even add their own twists to the game for an additional challenge if they so w


Breath of the Wild 2 has seemingly had ample development time. The first teaser trailer was released in 2019, and the game's 2022 release date remains unknown, indicating it might not release until the second half of the year. The development team likely also had reusable assets from Breath of the Wild that could be used in this sequel since it's not only set in the same Legend of Zelda timeline but also seemingly not long after its predecessor - and because it's on the same console, the Switch. What this could mean is that the development team has had time to add a lot of new features, some of which could have been scrapped from prior games. The leading speculation here might show that BOTW 2 is leaning even further into the mystical side of the Zelda universe than its predeces


The implementation of crystal portals into Breath of the Wild 2 would be unexpected, but also creative and fun. Link could find them in previously unexplored sections of Hyrule Castle where they were originally intended to be over two decades ago, helping players see new locations and building on BOTW's lore. They could also be used to access the floating islands across Hyrule's sky. In E3's trailer, Link is seen floating and maneuvering through solid rock, indicating that he'll have some form of control over his movement between Hyrule's surface from Breath of the Wild and the new settlements above it. However, it's fun to think that these crystal portals could play a part in that discovery. Perhaps Link and zelda wilds trilogy catch wind of the crystals, leading them to Hyrule Castle where they may be encountering Calamity Ganon in the teaser trailer. Then, once Zelda falls into the darkness, Link continues his search for the portals to help rescue her. There's also potential that each floating landmass in the sky has its own crystal portal to teleport between each ot


Another form of Princess Zelda, Sheik is a persona taken on by her during Ocarina of Time that could completely hold their own in a separate game. In fact, an allegedly canceled Sheik Legend of Zelda spin-off would have done just that, but fans will never see the completed title. Sheik only appears for short moments in Ocarina of Time that leave many fans wanting more, particularly considering the character's combative prowess and overall powerful nature, which are shown off more in Hyrule Warriors and the Super Smash Bros . ser


The new Tears of the Kingdom trailer came with other things besides hints of time travel; a mechanical mount that Link will fly through the air, a mysterious glowing mural on a mountaintop, and smaller details like strange capsules on his belt and footage of him climbing roots. All of it is far from confirmation of time travel, but it does pose interesting questions. The idea of traveling back to Hyrule 10,000 years ago is an exciting one, and could make Breath of the Wild 's sequel even more fun than it already appeared to be. If the theory is true, then hopefully the time travel aspects are implemented well and don't overly complicate the story so that BOTW 2 's gameplay and improved exploration aspects can shine just like they did in the original Breath of the Wi


The quests are the primary objectives in BOTW , and it takes a lot of hard work and dedication to complete all of them. Half of the challenge is simply finding them all, since there's very little indication of who has a quest to give and who doesn't, and quest givers can be found in the most random and unexpected of places. Even after players manage to find all the quests, they still will need to put in quite a bit of legwork in order to complete them. Some particularly difficult quests involve gathering extremely rare ingredients, or facing off against enemies that can easily vanquish them if they're unprepared, or fulfilling incredibly specific or rare conditions. Whatever the reason, players can easily leave a few quests behind in even their most thorough of playthroughs, so it's worth doing a few sweeps of Hyrule before TOTK comes


The Legend of Zelda: Ocarina of Time was released for the Nintendo 64 in 1998 and pushed the boundaries of what Nintendo's consoles could do at the time. Its story and graphics were widely acclaimed, but there were aspects of the game that were cut during development. One cut feature was portals, which would have specifically been used in Legend of Zelda's Hyrule Castle . These portals would come from crystals, with players able to see the other side of the portal in the crystal's glassy reflection. Interestingly, the portals were animated and implemented into the game well, but the Nintendo 64 ultimately couldn't handle the portals along with the rest of the game's size. This led to the feature being scrap

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