Death Stranding 2 Should 'Steal' One Feature from Metal Gear Solid 5 > 자유게시판

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Death Stranding 2 Should 'Steal' One Feature from Metal Gear Solid 5

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작성자 Dallas Radecki
댓글 0건 조회 3회 작성일 25-11-07 00:41

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Though announcements relating to the Pokemon series tend to take place during their own standalone directs these days, the likelihood of hearing at least some Pokemon related news at E3 2021 remained high. Leading up to the event, the series had failed to miss even a single E3 since 2013 , Advgamer.Cc excluding of course, E3 2020 which was cancelled due to the global pandem


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The current system for gearing up for a delivery in Death Stranding already feels like it's been stripped straight out of MGS5 , with a blank void to prepare weapon, vehicle, and additional equipment loadouts. It's a great way for players to get ready for missions and adventures through Metal Gear Solid 's open world , and translates perfectly into attempting to travel through dystopian America. However, one benefit that MGS5 has over Death Stranding in this way is that the player has more control over what they can bring thanks to the ability to research and develop their own g


This is a bit of a heavy topic for a game to take, but Death Stranding 's best moments come from jumping into really tough situations, like Higgs' backstory and the Chiral Artist's relationship with the Junk Dealer. The same situation might not work as well with Demens, considering the ideological difference there not being something that can be so easily handwaved with a "because video game" mechanic. However, including these enemies can open up for new options that only some players might even see by the end, but could have a huge impact on the experience and perception of the game wo


On top of a newly revamped R&D system, being able to recruit enemies in Death Stranding could give players an added incentive to intentionally head into Mule and Demens territory. There's currently the benefit of being able to find gear and materials within those areas, but there is a point in the game where it becomes easier to simply find or make alternate routes around the enemies. So, giving players the ability to run into these enemy camps and pull a handful out to be recruited into Bridges could make the world of Death Stranding feel more alive and like the player's actions have more eff


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