5 Reasons Code Veronica Needs A Remake Before Resident Evil 4 (& 5 It Doesn't) > 자유게시판

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5 Reasons Code Veronica Needs A Remake Before Resident Evil 4 (& 5 It …

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작성자 Rosalyn
댓글 0건 조회 2회 작성일 25-11-13 18:01

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The classic approaches weren’t bad or archaic. It’s a common misconception. They often had janky controls, poor accessibility, or even overly difficult game design - but the aesthetic was never to blame. The industry has ironed out a lot of these creases over the years to create much smoother experiences, and the indie space is proof enough that 2D doesn’t mean old and obtuse. The Binding of Isaac takes the original Zelda and makes it a roguelike, even sharing its UI, dungeon format, and item pickup animation - the inspirations ooze. Undertale is a 2D RPG that has combat expressed through a small box that has you avoiding the bullet-hell barrage - it doesn’t rely on fancy graphics. Little Dew is a more comedic Zelda that feels like an HD rendition of the classics with a quaint, cartoony art style. These are all iconic titles, despite not being 3D triple-A blockbusters. Meanwhile, when Nintendo wants to revive its classic library, it does so by modifying its 2D approach, 3Dizing them instead. Look no further than the upcoming Brilliant Diamond and Shining Pearl Pokemon gam


Since then, the Resident Evil remake was ported to the Wii before getting an HD remastered version for the PS3, PS4, Xbox 360, and Xbox One. It is worth noting that the only time the Resident Evil remake sold a significant amount of copies was when it was remastered to current-generation consoles. However, despite its lackluster initial sales, the Resident Evil remake is often regarded by most fans as the best one yet, given that it stayed 90% faithful to the original material. There were some minor additions to the game's story such as the Lisa Trevor storyline, but most of the changes were improvements such as a major graphical overhaul, a new script, and better voice-over, which is a vast improvement over the infamous voice acting of the 1996 original g


?media_id=4173620299519667Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi

However, I think the first game was a stark indicator that this isn’t a company playing by the rules anymore. Knowing this, I’m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we’ve ever seen, perhaps even superseding Skyward Sword and Twilight Princess with the amount of dialogue it’s willing to subject us to. As long as it’s in service of a wonderful story, Adventuregameland.Com I’m more than happy to sit back and sink in.


If Zelda goes back to 2D, it stands alongside the indie scene. It showcases that these older takes shouldn’t be abandoned due to their age. Many other games are doing this already, but none have the clout of Zelda. Going back to 2D with its next main entry - not a remake, remaster, or spin-off - would set a major precedent: not every new triple-A title needs to splash out to make a big blockbuster. It could be a hybrid like Octopath Traveler with its 2D sprites on top of its paper-like background, or it could go the full mile and be completely 2D. Whatever it does, going back would be refreshing for gaming and it could pave the way for other studios to do similar things with their own catal


Spectacle is all well and good, but it’s short-lived, and doesn’t stick in your mind like the haunting corridors of Raccoon City Police Station. I’m not going to remember the Lady Dimitrescu boss battle for years to come, but Leon’s first hesitant steps into Raccoon City are already cemented into my mind. Resident Evil 4 is filled with moments like this. Despite being a rollercoaster ride of gunfights and boss battles, it never fails in making you feel vulnerable. Leon could have a fully upgraded arsenal at his disposal, but not taking his surroundings into account would lead to an untimely de

Princess Zelda is busy holding back Calamity Ganon in Hyrule Castle, locked in a state of immortality as she tries her best to save the land from ruin. You can either embark on a journey to recruit allies and reclaim the Divine Beasts or simply dick around for hundreds of hours. Ultimately, it’s up to you, and thus any sense of urgency tied to the plot is lost. Player agency is the most important thing here, so for better or worse, the story takes a backseat until you’re ready to tackle it. A number of main characters like Sidon, Riju, and Purah can be found across the game’s major cities, but they’re mostly passive. They’ll initiate cutscenes and dialogue to push the plot forward once you engage with them, but up to that point, they just sort of exist, rarely influencing the world until you decide to acknowledge they even exist.

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